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Sunday, July 21, 2013
Chaos
I had a couple Chaos models sitting half-finished on my desk for a while now... thought I'd put the finishing touches on them and move them into the cabinet with their comrades. Given the new codex, I've got quite a few cultists to get painted up, blargh. At least they look interesting, lol.
Labels:
Warhammer 40k
Friday, July 19, 2013
4-Step Power Weapon
There's a quick-and-dirty method I use for power weapons, that I've done before in some of the larger step-by-steps... but I thought it deserved its own post.
Step 1: Leadbelcher
| Coat the weapon involved |
Step 2: White Scar
| Paint lines like electricity flowing along the weapon. I usually cheat the lines a bit to follow edges |
Step 3: Glaze/Wash
Step 4: White Scar
| As the final step, go back in with the white and pick out some of the lines again. Not all of them, mind, just the areas that you want to emphasize |
Labels:
Step-by-Step,
Warhammer 40k
Wednesday, July 17, 2013
CCC Yellowjackets inbound!
My first order from MERCS came in last night! Above, you can see what came in. I bought the rulebook as well as their "CCC - Into the Breach" box set. The "into the breach" part refers to that extra model in the blister. "The Breacher" is the 7th member of the CCC Yellowjackets.
For an idea into what the fluff is all about, here's a quickie: In the not-too-distant future Earth, the nations have become controlled and split up by mega-corporations and conglomerates. These new super-powers compete with each other not only in the marketplace, but in clandestine fashion as well as openly hostile military actions. The Yellowjackets are the most famous team out of the Commercial Corporate Continuity. The CCC controls pretty much all of the east coast of North America (everything east of the Mississippi plus most of Quebec). They specialize in nanite technology and steel compounds, and have patented a kind of flexible steel that they use in manufacturing armor. Their MERCS units are known for having the best equipment available.
Above, you can see what's in the CCC box. 6 pewter figures, each with their own stat card, themed dice, some handy quick-rules table cards, and two cards with terrain on them.
As with on their site, the artwork used in the cards, rulebook, and packaging is amazing. I stayed up late pouring over the rules and assembled a few of the minis. I'll send pictures of the fully assembled minis and probably a step-by-step painting on one of them.
Labels:
MERCS
Monday, July 15, 2013
Game Review - Assassin's Creed III
OK, I'm gonna come right out of the gate with this one. I loved the first Assassin's Creed. Not so much the third one. There are some upsides, but overall, it felt disappointing to me. Perhaps it was that my expectations were too high. It's always hard to make a game worthy of being a sequel to an already good game. It must draw upon the previous, yet also transcend. Do more with the material. In that light, Assassin's Creed 3 really just felt like it was Assassin's Creed 2 with a different texture pack.
Don't get me wrong, though: I was SO on-board with this game early on. A native american assassin? Hell to the YES. Unfortunately, I feel that the creators put a lot of thought into the settings, missions, and NPC personalities... and not a lot into the main character's personality.. Connor himself is rather bland and seems to go through his life saying things like "You want me to go where?... OK" or "No problem, I'll just murder that guy for you."
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| I mean, I guess you can be that callous in your life decisions when you can just waltz into a redcoat fortress and murder the entire regiment single-handed... seemingly without breaking a sweat. |
...When the controls worked, at least. The other thing that was irksome about even the first Assassin's Creed game was that your run button was also your parkour button. Trying to run from guards and turn down a narrow alley was often a dangerous feat, as you're quite likely to derp against a wall by merely brushing against it in your turn. You'd abruptly stop, turn 90 degrees to face flush with the wall, and try to run up it. This was especially infuriating if the wall was too high, as often he'd try a second or third time before I could get him to face away. Often by that point, the guards were on you. In the first game this happened so often that we took to just screaming "ALTAIR!" in frustration... as if it was him being stupid, not us. In our house, this carried over to other games. The other Assassin's Creed games would often bring shouts of "ALTAIR!" even if he wasn't the character. It happened a few times in Arkham Asylum too, lol. By Assassin's Creed 3, I'd hoped they had made that a little smoother, but no. Too often for my tastes, Connor would run along a rooftop chasing one of Ben Franklin's papers, and instead of hopping to the chimney-top right in front of him, he'd veer off to the left for a tree-branch then tumble to the ground as it wasn't the kind of tree branch that the game allowed you to stand on. Altair would be blamed.
Of course, there were other weird-but-funny glitches too:
Coming back to an earlier point on how others' personalities felt so much more interesting to me than Connors' own (and I won't even get started on how little I cared about Desmond): The Davenport Homestead missions. I liked those missions more than the main story missions! It felt like you were building something (and you were), and there was clear and obvious progress towards goals! I ended up constantly coming back just to see if there was some new side mission to improve the homestead.
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| Anything for me to do, old man? |
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| Knock it off |
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| What a lovely party |
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| Oh. Right... these guys. |
SPOILER ALERT: It totally doesn't culminate in some kind of awesome raid/mission on Davenport, and it totally can just be there for trade. Seems all that crafting stuff is mostly just used for trade. But why? Why would I bother selling medicine or fine hats for some paltry amount of cash when the beaver pelts sell the most? Seriously the pelts always fetch the best price... what's the point of the rest? Why bother with a heavily tiered crafting system to culminate in items whose only use is to sell for less than a beaver pelt? And even with the beaver pelts: to what end? To gain a lot of money? The only real place to spend your money is on the crafting system, crafting more items... to sell for more money... that crafts more items. It's an endless loop that culminates in nothing! Seriously, that felt like the biggest let-down of the game. Such a missed opportunity.
And then there's the historical figures. I get it, we're playing a game in a historical setting... but I can't help but feel put-off by how many you run into. For a freaking assassin, Connor sure does keep a high profile. When not fighting George Washington's war for him or collecting Ben Franklin's notes, you can be found rubbing elbows with Sam Adams. Did you know Connor pretty much single-handedly threw all the tea overboard in Boston while fighting off the redcoats? Or that Paul Revere rode on Connor's horse (behind him, even) while doing his "The British are coming!" shtick? Seriously, when that scene came up, it felt like the game had finally jumped the shark...
But OK OK, enough dumping on the game from me. You want to know what I liked the best? The naval missions.
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| Ready the port cannons, lads, we're bringing her about! |
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| OMG |
Labels:
Video Games
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