Pages

Search All Things 40K

Wednesday, July 31, 2013

Step-By-Step MERCS: CCC Yellowjackets Heavy Assault

On the bench today is the Heavy Assault miniature for the CCC Yellowjackets.  For full disclosure, there's really not a lot that I'm doing to deviate from the MERCS concept art for this team.  I actually really like how the Yellowjackets are portrayed.  Other teams may get different treatment, though.

Enough of my prattle, though.  On with it!

Monday, July 29, 2013

Game Review - Sid Meier's Civilization V


I only bought this game a few weeks ago (opening day of the Steam Sale, in fact) and I've already lost several days of my life to it.  It's addictive, and it's fun as hell.

As should be obvious from my obsession with Warhammer 40k and the like, I have a love of the strategy genre in video games as well.  One of my favorite older games was Age of Empires II.  I loved the diversity of choice you got in picking what culture you play as, with each getting some exclusive perks relevant to that choice.  Well, Civ V is the same... except better in every way.  The range of technology, units, eras of play, cultures, paths to victory, etc. are all very satisfyingly dense, giving this game some serious replay value.  I can't get through one game without already thinking about how I'm going to go about it "next time."

At the onset, you are asked to make a few choices to begin a game.  How fast do you want time to move?  Size of the world (and thus number of competing civilizations)?  Composition of the land (i.e. islands, continents, pangaea, or like our current continents)?  What culture will you take hold of?  I also purchased and installed the two expansion packs (Gods & Kings, Brave New World), so the amount of cultures to pick from was simply staggering.


Once actually into a game you start at roughly 4,000 B.C. with a settler unit and a warrior unit.  From relative simplicity, things will progress into the more complicated.  Choosing where to establish cities becomes key, as they expand your borders and gain you resource advantages if nearby.  This gets offset by a population happiness factor that is negatively impacted by higher populations and number of cities.  Finding ways to keep your population's happiness in check as you expand is vital mid to late game.  Early game typically is a mass land-grab by all the civilizations, if only to block off the others from resources, once the land is accounted for, war usually happens.  Different civilizations progress through "eras" at different speeds, depending on what they're researching, so you'll come across groups with varied technology depending on what routes they've taken in their growth.  This may seem simple enough, but then they throw "great people" and world wonders into the mix that give certain civilizations major benefits in specific areas, potentially rocketing them forward by large amounts.  Then come spies, which can monitor and steal technology from other cultures.  By late game, the focus intensifies with regards to the win.  There are a few paths to victory, but generally speaking you'll need to pick one and focus on it in order to gain any traction... and other civilizations are doing the same.

On my first play-through, I chose Harald Bluetooth of Denmark.  Map was largest setting, continents, time was normal.  I had the thought that I would beef up militarily and win by force of might.  As fate would have it, a military victory was not in the cards for my Danish vikings.  Copenhagen was placed on an isthmus separating a rather large peninsula from a much larger continent.  I would in later games discover this to be crazy-fortunate.  Blocking off the isthmus was easy, and allowed me to expand freely into the peninsula undisturbed.  With such a narrow land border, most civilizations flat out ignored me while they focused on shooting arrows at their immediate neighbors.  So I sat there for a couple thousand years amassing a huge army, building wonders, trading, and researching.

All of my actual confrontations with other civilizations ended up being strangely passive-aggressive as I wasn't exactly sure what the other leaders were getting at when they'd make demands or ask me for stuff.  The first of which was Venice, whom I discovered sending missionaries into my territory to start converting my cities to the Jewish faith.  Assuming this would have the effect of converting my unit to Venice (a la Age of Empires), I quickly started developing my own culture's faith, and founded the religion of Briantology.  I sent missionaries into his towns, some harsh words were exchanged, and we spent the rest of the game eyeing each other dramatically.
I have a Great Prophet within spitting distance of Venice, and he knows it
Past the Medieval era when technology really starts picking up, I found myself more and more at odds with Korea.  They had a spy in Copenhagen stealing my advances in technology.  My spies couldn't catch or stop him either; he was like some kind of legend.  Anything I did, Sejong of Korea knew... which meant any move I made resulted in an audience with Sejong's frown.
"I saw what you did there."
This was amusing for a while, but then upon reaching the Atomic era, one country in particular decided it had had enough of everyone's shit, and declared war on EVERYBODY.
I present to you Ghandi, Lord of chaos
Given how good the animations and voice acting were for the world leaders, I just stared slack-jawed at Ghandi declaring war on me from sheer shock alone; this was easily the last thing I expected.  Ghandi amassed his own army and bided his time until he could sow the largest possible amount of chaos and havoc.  Given that I was halfway around the world from him, I thought it funny and quite considerate of him to include me on the invitation to mass destruction... but after taking stock of where I was sitting in game, I realized that I had a good shot of winning a science victory if left to my own devices.  Especially if everyone else in game was focused on some major threat... so I secretly started sending Ghandi money and units.  There was no way he was going to last against all the others, united... but I had a ton of money and units sitting around.  So I fed him what he needed to keep them all at bay.
God, I KNOW that you know what I'm up to!  Shut up!
And so Ghandi became my Lord of chaos while I quietly built a spaceship and flew my viking ass into the cosmos to victory.

Any of you have good stories from Civ V playthroughs?  



Wednesday, July 24, 2013

Step-By-Step Possessed/Daemon Skin

I fretted about for a long time on how to paint possessed Chaos Space Marine flesh.  I want it to be some combination of what I would have done for normal human skin and what I would have done for daemon skin.  Here's what I got out of it.

Step 1: Rakarth Flesh
This is our basecoat, so lay it on thick.

 Step 2: Praxeti White
As a drybrush step, I picked the "dry" white paint.  We only want edges and raised areas picked out here.  Also, there will be a lot of washes, so don't worry if this comes out a little messy.

 Step 3: Reikland Fleshshade
This is the final step for what I would do if it were just normal human skin.  The idea here is to move forward and elaborate more to make it inhuman.

Step 4:  Druchii Violet
I love purple, and want this to end up being my unaligned daemon skin-tone.  I'm purposefully keeping the wash away from extremities here, notice the fingertips.  This is where I would normally stop for a Slaaneshi daemon's skin... and then elaborate with more pinks across the model... so we're going to keep going.  

There's some interesting stuff going on with the Possessed models, in that there are areas where it looks like the armour has fused with the daemon, and I want to play off of that a bit.  So our last step will be to bring the skin closer to the armour.

Step 5: Nuln Oil
This was applied where the purple flesh meets armour.  The overall effect is that the skin-tone itself darkens significantly in a way I like quite a bit.  It becomes a little harder to distinguish where armour ends and skin begins.

Note that the model itself is not "done" yet, as even in the face (which is incredibly dark, I know), I have yet to pick out the eyes and teeth in that last pic.  Here's what that looks like:


What do you guys think?  The effect works really well in my opinion due to the black armour... Not sure how it would look with other legions, though.

Monday, July 22, 2013

Test Model: Yellowjackets Medic


Here's how the paint-job worked out on the model I had picked out as my test.  The medic model in the CCC Yellowjackets team seemed the most "standard" looking of them, so I figured it was a good one to get my bearings on.


An interesting thing in the rules-set for MERCS is that "facing" is extremely important.  Which direction your model is facing, what is his forward 180 degree arc, what are his side 90 degree arcs to determine flanking, etc.  I looked around a bit at some ideas others had of solidifying such facings using the base rim itself.  The one that intrigued me the most was similar to this, cutting the base into 45 degree arcs so you can easily pick out any of the relevant facing information relative to the model itself.




Let me know what you guys think of the outcome.  There'll be a step-by-step out soon using the Heavy Assault model.

Edit: Heavy Assault Step-by-Step here.

Related Posts with Thumbnails

Google Analytics