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Thursday, August 28, 2008


So finally you all get to see the final product on the slight conversion I did on these girls. They were painted very heavily with the new GW washes, as I attempted to integrate them more and more into my style. I liked one of the schemes for the girls shown in the codex (pink skin, purple "daemon parts") and decided to make the pink part more like the mortals. The washes do amazing work on this.

All fleshy parts (including claws/feet) were basecoated in the Foundation paint Dheneb Stone. It's an extremely pale color, but that's ok. When it was dry, I used a 3:1 mix of Ogryn Flesh and Baal Red, both washes. Coat her heavily with it, let it get deep in all those cracks and claw-grooves. When that was dry, I had a good fleshy color and moved on to Leviathan Purple (another wash) to hit any fleshy part that looked more daemonic than mortal (lower legs and claws). Hair was based in Hormagaunt Purple, then washed with Asurmen Blue. All the costume parts using Shining Gold were washed in Leviathan Purple, just to bring it closer to the color theme. The banner was base coated with 2:1 Warlock Purple:Dheneb Stone, then washed with Leviathan Purple.

They were based on the Lava Bases I mentioned earlier.

So, a Daemonette's stats read similar to those of the Howling Banshees: WS 4, S3, T3, I6. Let's check out their abilities.

Aura of Acquiescence gives them the effect of assault and defensive grenades. This means they are a good unit to assault through or into cover.

Rending Claws offer a little added punch to their assault.

Daemon means they have a 5+ invulnerable save and are immune to Instant Death.

Fleet will let them make their 6" assault move even after making a d6" run in the Shooting Phase. Lovely.

All of this paints a very interesting picture. They are fragile, yet seem to excel at first strike assaults. Fleet will allow them to reach the opponent before a unit of Bloodletters would, the Aura will help them assault units even in cover, and the high Initiative and Rending Claws will help to minimize casualties due to retaliation.

Base attacks is 3, so with numbers, they will easily begin to accumulate a LOT of attacks. A unit of Daemonettes numbers from 5-20. 20 chicks with 3 rending attacks each, 4 on the charge... still quite formidable

The Aura might not seem like much, but I've already seen a unit of Bloodletters get torn up for assaulting a unit in cover. Cover gets first hit since Bloodletters don't have an Aura-like ability, and they're not that much more resilient than the Slaaneshi girls. These two HtH units would most likely best be suited moving in tandem; the girls make first contact and soften up the target, the Bloodletters come in and clean up with their S4 Power Weapons. If it doesn't sound fluffy to have them work together like this, think of it in a different light: competition. The Daemonettes are much faster and would most likely be taunting the hell out of the Bloodletters for missing out on all the kills. The Bloodletters' rage would most likely have them following suit in order to upstage the Daemonettes.

Here's a downside, though: They cost 14 points each. That's one point less than a Space Marine. Given that you can deep-strike the entire army, make sure you plan out your tactics really well, as you probably won't have numbers on your side (especially if you go taking elites/heavy support. Talk about a points-sink!)

One note on survivability: please make use of cover. The Daemonettes have no normal armour save, only the 5+ invulnerable one. Add to that a Toughness of 3, and it will not take much to decimate them. Most cover in 5th edition offers 4+ saves (invulnerable, even) and is much preferable to their standard save. Take this into account when Deep Striking them in. Discretion is the better part of valor.

As promised, some close-ups:

Tuesday, August 26, 2008

Inappropriate Ripper

The first of an undetermined number of mini comics set in the 40K universe. Depending on how popular they are, I may do more.

Monday, August 25, 2008

Howling Banshees

Howling Banshees are one of the many Aspect warriors of the Eldar army. They are made up predominantly of females [thanks for setting me straight Nash and Admiral Drax], and are equipped with power weapons and their signature Banshee Mask.

The above models were painted with Bleached Bone, then washed in a watered down Devlan Mud. The hair is Mechrite Red, washed in Devlan Mud, and highlighted with Blood Red.

Banshees have a very specific role on the battlefield, and are one of the three main Elites close-combat choices (the others being Striking Scorpions and Harlequins). Specifically what they are good at are heavily armored foes. This means Space Marines (an even juicier target would be Terminators).

Due to their high initiative and good weapon skill, you can count on the Banshees to always hit first (and kill first) before the opponent gets to respond. They ignore bonuses granted by cover, so they're nice to attack a hunkered down unit and still attack first. The powered weapons is what really sets them apart from the Scorpions, though. While Scorpions (due to their high strength and high number of attacks) excel against horde/mob units with little to no armor, the Banshees do well against heavy armoured elites/troops.

The only process of the Assault Phase that they do NOT excel at is the "to wound" roll. Their Strength is only 3, and this is a weakness of theirs. Everything else they have going for them, and can rip apart a fair number of MEQs (Marine Equivalents). Something to think about if you play Eldar: Have a Farseer nearby to Doom their target. With Doom allowing rerolls to wound, there would be no stopping them. Also, for those of you fighting Eldar ... watch out for Banshees hanging back near a Farseer. Shoot them.

Another tactic I've seen used before involves taking a squad of Dire Avengers with a Shimmer Shield Exarch and Defend. Have your Banshees hang back. Their armor isn't great. Use them as a trump card for when things get hairy mid-game. Use your Dire Avengers to intercept any opponent unit looking to assault a poorly defended unit of yours that should remain shooting. With the Shimmer Shield and Defend, you should be able to hold them nearly indefinitely. Next chance you get, assault them with the Banshees. They should clean up in mostly one round, freeing up both units to repeat the process or attend to separate matters.

A word on Exarchs. You are given three wargear options, and two abilities; Executioner, Mirror Swords, Triskele, Acrobatic, and War Shout.

Executioner: +2 Strength, but it's a two handed weapon. Very useful if you're expecting decent to high toughness in addition to the armor. I had one of these assault a tactical squad of mine (in cover, no less) and saw them nearly wiped out to the man in one round. I decided that table-quarter was suddenly forfeit and gave them a wide berth. I'd suggest you do the same. ;P

Mirror-Swords: +2 Attacks, for when it's not toughness that you're up against, but numbers. This option helps out the Banshees with the numbers game, which is better suited for Scorpions.

Triskele: It counts as a normal Power Weapon AND a Ranged Weapon. 12" range, Strength 3, AP 2, Assault 3. It looks like a great way to get a few extra kills in before the assault even starts! At S3, though, it suffers the same challenge that the other Banshees suffer; the To Wound roll. I plan on making one (most likely same Exarch model, but with the Triskele from Jain Zarr.)

Acrobatics: This grants your Banshees the "Counter Attack" USR. Highly useful, if you happen to be charged in combat, you will still get the +1 attack/model as if you initiated the charge.

War Shout: This ability is in addition to the normal Banshee Mask rules, forcing the opponent to make a Leadership check. If failed, the opponent fights at Weapon Skill 1 for the first turn. This could be very devastating if it succeeds, but in 5th edition it seems that more creatures are getting higher leaderships (especially the types of units you should be aiming Banshees at anyways) so its benefit comes very rarely. Those points might better be spent elsewhere.

Note on Jain Zar: A unit of Banshees that she leads is Fearless. Weapon Skill 7, Strength 4 (6 with the Executioner in close combat) 4 base Attacks, Eternal Warrior, 3 Wounds and a 2+ save. At 190 points, she's more expensive than the Avatar, and it's easy to see why. Oh, forgot to mention she has Furious Charge too. She'll definitely make your opponent sweat, as she's quite the beast in combat. Something else noteworthy, she is equipped with an Executioner AND a Triskele (hers hits at S5 at range). Phoenix Lords always get the best stuff. :P

Monday, August 18, 2008

Terrain Set: Eldar Maiden World

This post is extremely picture-heavy, so I apologize if I blow up someone's monitor. That said, on to the good stuff:

This last week I told my friend about my various plans and visions to create 6 foot by 4 foot static terrain sets for each of my armies. He asked me "why don't we start tonight?" I started to reply with a list of reasons as to why it couldn't be done just yet ... but ended up making "um" and "uh" noises, as I actually had no real good reasons why I couldn't. So we did.

A quick trip to Home Depot, and we came back with a plank of half inch thick MDF. We would have picked some plywood, but the planks had all bent. MDF was straight as a board, forgive the pun. In order to get it in my car, we had to have it sawed in half ... but the intent here is not to make a modular terrain set, it will be static.

The Vision: An Eldar Maiden world in Autumn. I chose a fall scheme to better represent the Eldar being a dying race. I envision this maiden world as a kind of futuristic park/nature preserve. It is not completely wild, as the world was probably terraformed for future Eldar population. It will have a man-made feel to it, yet still look like a natural, beautiful place.

Below, you can see our drawn out plans for the various hills on the MDF. The board is sitting in the table frame that I made a year ago to hold 6' x 4' terrain sets. It folds up like a briefcase into a 3'2" x 4'2" briefcase so it will fit in my car ... but it's so heavy that I'm not sure I'll be transporting it around any time soon.

The end of the board pictured above will be multi-level, with a river cascading down a series of waterfalls into a pool. A cobblestone path will come from the other half of the table, up a 2-step stairway in the shape of a yin-yang (Eldar flavor) and over a bridge in the pool before trailing off the side of the board.

Below, the other side of the board.

I originally planned on having the Warp Gate from my previous terrain set as a fixture in a courtyard that the path will lead to. I've since changed my mind, and left the courtyard alone. It looks fine without the Warp Gate, plus I've decided to have the Warp Gate as one of my custom Eldar objectives for the two missions using them. More on the Custom Objectives project later.

Above, a view of the entire plan. It's hard to see, but there's another hill in the back left corner.

Now, on to the styrofoam. We cut these pieces with a hot-wire cutter, attempting to stick to our line drawings, and making small adjustments to make it work. These foam blocks were glued down with some PVA (Elmer's White Glue), and a trench was dug out with an X-Acto knife. I wanted the pool bottom to be choppy, so I cut and tore it out with the knife.

Below is a whole table shot. You can see the yin-yang stepway over in the center.

With our basic hills in place, we decided to take what trees we had and plan them out. The trees are from Woodland Scenics. These are the 3" - 5" trees. Woodland Scenics does miniature scenery for Model Train sets. Model train set stuff is an AWESOME resource for 40k miniatures, and you can get TONS of static grass, turf, fake snow in large containers really cheap.

Below is a pic of my Farseer standing among the trees for a size reference. They work very nicely.

Ok, having planned the tree placement, we applied a layer of Papier-mâché (or simply Paper-mache to most of the USA) over the styrofoam. When hard, it forms a thin concrete-like layer, which will significantly reinforce our styrofoam hills.

Some basic brown interior wall paint. While it does dry fast, there were some areas where it was very thick, so we waited a few hours to make sure everything was dry and ready. The river and pond were also coated in brown with the intent of adding some greens and blues afterwards.

After the paint was down, we set about cutting out the various things that will be cobblestone with some plasticard. Plastruct makes plasticard with various indentations and patterns. The one used here was a round stone. You can see below the Yin-Yang stepway and courtyard were done. The courtyard is a bit smaller than we had originally drawn. This is because the plasticard sheets only came so wide. Also, the trees were glued down.

My Alaitoc Falcon Grav-tank mid-field for size reference:

Looking at our board, we decided that we were significantly short on the amount of trees we needed to make this look right. A quick trip to the hobby store, and we had over twice as many trees as originally planned. This is a good thing, as the board was lacking in serious cover. Also, the path was placed down, and I added circular parts to the courtyard to make it look better.

With a little glue, we pasted some rock along the short walls of the stepway, to make it look more man-made and crafted than the rest of the park. The hills were stepped, so they looked manmade as well, but the steps were a part that we felt needed that extra touch.

Ok, the next step was a HUGE one. I made a mix of three different shades of static grass (a yellow "hay" color, a bright green, and a burnt green) in order to get a color that went with the autumn theme. We added some dull green turf to that, and some bits of yellow, orange and red in order to look like some of the tree leaves have also blanketed the landscape. Using a large bucket of watered down glue, we painted the terrain in small sections, sprinkling the mixture on top. In a couple minutes, we would blow the excess off, collect it back into the bucket, and repeat with another patch of land. A few hours and some hard breathing later, and we had the following:

In small patches where the grass didn't stick too well, we glued down leftover pieces of the trees that had fallen off in the packaging. These "bushes" added another layer of life to the board. Also, a watered down mixture of Devlan Mud (GW wash) was applied to all the cobblestone plasticard after first coating the plasticard with diluted glue (so the wash would hold)

We had a package of a purple powdery substance billed as "wildflowers" for train-sets. Below, you can see a few patches that we applied this to, again to break up the "lawn" and make things look more natural.

The river and pond were heavily drybrushed with Dark Angels Green, then drybrushed with Hawk Turquoise, then lightly drybrushed with Ice Blue. We had some resin called "Waterworks" from Woodland Scenics that we had planned to pour in there. By exaggerating the pond's floor, I was hoping the resin would pick this up and give the pond a cool effect.

Whole board:

Ok, everything was done except for the water, and the bridge. Before we put that down, however, we emptied two cans of cheap hairspray (make sure yours doesn't say "glossy" or "shiny" anywhere on it) on the grass, trees, bushes and what-have-you. This will harden in about 20 minutes and make it so the grass, flowers and other natural effects do not rub off ... which means it will be perfect for miniatures.

For the bridge, I cut two thin pieces of styrofoam to go in the pond, and placed a strip of the cobblestone on the top. The whole thing was washed in Devlan Mud, and then we poured the resin. My wife had a delighted "giggle-fit" watching the resin pour down our river and waterfalls.

The white rapids you see are another Woodland Scenics product called Water Effects. It's a white paste that you can place and sculpt after the resin's dry or even while it's wet. It will harden. The idea is to make ripples and rapids.

Closeup of the pond with bridge:

And lastly, a picture of my Dark Reapers next to the pond. I had always planned on having the given army's terrain set match their bases, and here's the proof to that. They blend in. It's amazing and awesome.

All in all, the table construction took 3 days from blank board to waterfalls and pond. My friend has suggested that we use those cool Egyptian looking statues on the Dire Avengers Sprue (I have 4 of them) and put one in each of the four circle sections of cobblestone surrounding the courtyard/landingpad/thing. I'm considering it. It definitely wouldn't hurt, but I do like it just fine as is.

As requested, a Shopping List (I don't remember all the prices, though):

1) 1/2" thick MDF board. 6'x4'. I had to have mine cut in two to fit in the car. Would have kept it one whole piece if I could have. Home Depot.
2) 1" thick styrofoam board. I got a 8' x 4' sheet for something like $10 at Home Depot.
3) Trees from Woodland Scenics. I got the 3"-5" Fall color trees. They offer a value pack! The ones I used are about halfway down the page.
4) Stone pattern plasticard. I used Polished Stone by Plastruct. I cut the paths/courtyard out of these sheets.
5) Newspapers (for the paper mache)
6) Lots of PVA glue (Elmer's White Glue)
7) A small can of flat brown interior wall paint (for the basecoat)
8) Tubs of static grass and turf from Woodland Scenics. I made my own mix in a large tupperware container. I used Blended Turf(for some texture), and three colors of Static Grass (all on that page) Harvest Gold, Burnt Grass and Light Green. I also broke up and mixed in some Fine Leaf Foliage (bottom of the page) to get some occasional tree leaves in the grass. (Keep this giant tub around to base any individual models you would like to have matching.)
9) Realistic Water and Water Effects (both on this page) for the river/pond.
10) A couple cans of cheap non-fragrant, non-glossy hairspray (spray over the whole thing when you're done to lock it all in.)
11) some small basing rocks (I used the GW stuff)

Monday, August 4, 2008

Red Through the Washes

As promised, a set of examples running a color through the set of GW washes.
I had a bunch of old sprues of genestealers from a half-used board game box set of Space Hulk, so 8 arms were basecoated in Mechrite Red, then hastily highlighted with Blood Red. I wanted a quick and dirty highlight to really show what the washes can do. Here is your control (no wash applied):

Now, the washes. Each pic should speak for itself, you'll see the wash used in the picture. While a lot of these washes act similarly to Black on red, most of them have an added bonus of acting like a glaze on the Blood Red highlight as well as providing the dark recesses. Some do one better than the other. I hope you find a look that appeals to you.

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