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Thursday, February 14, 2008

Autarch Revisited


Equipment:
Fusion Gun
Power Sword
Mandiblasters
Swooping Hawk Wings

I had mentioned redoing the Autarch with Swooping Hawk Wings instead of a Warp Jump Generator. Here is the finished product. Also, down the road, I want to make a second Autarch on a Jetbike. Lance+Reaper Launcher on a Jetbike=Hell Yes.

Tuesday, February 12, 2008

Chaplains


Sorry if it's a little blurry. I had another Asmodai model lying around, and have begun work on a variant Chaplain, this one with a Power Fist. Also, his backpack comes off of Cypher. I will be making a third, which I'm pretty sure will be (tactically) my favorite based on Fritz's suggestion of Power Fist + Jump Pack. My only dilemma is a suitable model.
I don't think the Asmodai model will work well with a Jump Pack, he's very static with his robes ... so already I'm looking at the possibility that my Chaplain will not look Dark Angels-y. There is a Power-Fist Chaplain who looks like he could work with a Jump Pack. I hate the "rib bones" on the front of his armor, though. I don't think I'm good enough with Green Stuff to attempt adding robes to him, though that would definitely solve the Dark Angels problem as well as the ribs. Lastly, I want a non-generic Jump Pack, if possible. I may need some help here with suggestions, as the GW site isn't great about showing me the rest of the details on certain models.
It looks like Lord Dante's pack has wings on it. Are they BA specific, or just wings? How about Captain Shrike's? I can barely see wings from the pic, but that's all.

Saturday, February 2, 2008

Army List adjustments

There are a couple things I'm considering changing, especially given the last Battle Report.

Eldar

I poured over the Eldar Codex to find ways to make the units just that much more efficient, and I came across something. It's small, but every little bit would help. An Autarch's Swooping Hawk Wings cost 20 points. Warp Spider Generator costs 25. The only difference between the two options as far as game mechanics go, is that the Generator allows an extra 2d6 move during the assault phase if I'm not assaulting. If I were to roll doubles, however, he would be removed as a casualty. I don't think I like the idea of that kind of risk, so I'm considering switching him to the Wings and finding another place to use those 5 points.

For the Falcon, it occurs to me that the addition of a Spirit Stone could have prevented my opponent's spectacular loss (that and starting the Falcon in cover in the first place). It's only 10 points. While I was at it, I thought about Holo-Fields, but at 35 points it becomes less of a deal.


Dark Angels

The Company Master doesn't have a power weapon, and I could definitely feel it. I'm preparing a small conversion using a sheathed power sword I had in the bitz box (off of Cypher's model).

Also, after reading through some army lists and tactics on DakkaDakka, most of the Space marine players really feel that the best wargear combo for a Chaplain is to give him a Power Fist. With his rosarius and Litanies of Hate, it would make him the perfect character-killer. Looking back, I do realize that the Chaplain could have insta-killed the Autarch if he had a Power-Fist ... so I'm seeing the appeal.


What do you guys think? Suggestions? I'd love to hear them.
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