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Thursday, October 16, 2008

Magnetizing Your Models, Part 2

For Part 2, we're going to deal with a much smaller magnet, requiring a finer level of skill.
If you haven't already, I would suggest trying your hand at the larger magnet uses covered in Part 1 before attempting to use these. Undue frustration helps no-one.

On to the further uses of the large magnets as well as some smaller ones. For our primary example, I give you my new Space Marines Commander:



There are two magnets installed in the model above. The first is the same size covered in Part 1. It is lodged in his left shoulder. The shoulderpad was glued up at the top so that replacement arms can be easily slid into place underneath the shoulderpad.

For the second magnet, I used a 1/16" diameter disc magnet (1.5mm). You can find it here. It's the smallest size they carry over at Gaussboys. Compared to the magnets covered in Part 1, these are half the diameter and half the width. With 3 dimensions cut in half, you're left with a magnet that is 1/8 the size of the already small ones covered! Look at it embedded in the wrist above! It's tiny! Be very careful handling them, getting them near other magnets can cause them to violently propel themselves towards the other magnetic field (given that their mass is so low).

How To Use Them

As in Part 1, the first step is to drill a small hole where you want the magnet mounted. For this, I use a 1/16" drill bit in a pin vise. Glue the magnet in. LET IT DRY.

Next up, take another small magnet (one that you plan to embed in the gun-holding hand) and let it stick to the embedded magnet in the wrist. Use a permanent marker to mark the side facing out. When you are done drilling a hole in the hand, prepare to glue in your second magnet. Since you marked the side facing outwards, that mark should go IN the hole. You should not see the mark when it's mounted in the hand.

How this has worked for me:








The magnets are still quite strong despite being so tiny. I have nearly every equipment option for the Commander that is available in the new SM Codex. The only things left for me are to convert a Thunder Hammer and a Combi-Flamer.


Another way to use the small magnets? Let's move to another example; A Chaos Terminator Lord.


Magnetize the shoulderpad separate from the arm. Why would I do that?!? It's just more work!!

In case you'd like to have multiple shoulderpads in order to paint a god-specific Mark on it. Suddenly, your one model can bear the mark of any god he wants simply by swapping out the shoulderpad.

The method of how follows similar to above, though this took a little trial and error for me, mainly in finding the right spot for the magnet. Given that there is a larger magnet already mounted in the shoulder of that same arm, keep in mind that the smaller one will align itself according to the larger. Also, it will want to sit parallel with it. In the picture above, you'll notice an empty hole about mid-shoulder. The magnet didn't want to go there ... and (it's hard to see from the light reflection) the actual magnet is mounted below the empty hole where it sits parallel to the larger one. For where to mount the matching magnet in the shoulderpad... about here:

It's the gold dot in there...

Here's a better look at the back of the shoulder again:

Different angle, but I think you get the picture.

10 comments:

  1. Very nice, going into the top 5 and archive.

    I wish I had the patience to magnetize all the options on a model like this.

    The Chaos Lord shoulderpad idea is great.

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  2. You are the Magnet King! Now I'm trying to think up devious ways to use a magnet to make your commander do a little dance or something... Maybe when I get around to making a gaming board, I'll randomly place super strong magnets under the table and see if your commanders arms fall to the ground... yes, I do believe magnets have a dark side too!

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  3. GREAT posting here. I've been meaning to do some magnetizing of my own and now I have a much better idea on what to do and how to do it. Thanks!

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  4. EXCELLENT post, Darksol!! I liked very much the first article you wrote about magnetizing miniatures, but this second one is simply superb! I’ve already got some magnets and I’m ready to apply these new magnet-modelling techniques to my army… I only have one question: which product have you used for gluing the magnets? Mine seem to be VERY strong, so I’ve bought some super strong 2 component glue… will it be ok? Or normal superglue (cianocrilate) does it? Please let me know.

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  5. Thanks for the support, all!

    @Ron: Always an honor to be on the Top 5. my thanks! :)


    @Seemyinnergeek: Xenos trickery!
    "Your Commander's arm just fell off and is now stuck to the floor!"
    "W-what?"
    "We're playing by WYSIWYG, right? So your Captain doesn't have that Runic Blade anymore, right?"
    "Hey!"

    @Crusherjoe: My pleasure! Any news on getting Disqus to work on the 3-column template?

    @juahn f'rann: The glue I use is the standard Super Glue that Citadel makes, so I'm sure the kind you're using should be fine. The magnets are very strong, but I haven't had a problem with them ripping themselves loose from where they've been glued/embedded... yet...

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  6. wow those models looks really nice. those figures would look great in my new collection

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  7. Hey Darksol, I've been reading your blog for a few days now, some very nice work you're doing! One thing I was wondering, what size magnet would you advice for a Carnifex? I'm not sure if a 1/8" inch will be strong enough... or am I mistaken? Planning on starting a Tyranid Army (actually gonna be my first army), so might as well start with magnetizing immediatly, to save myself the hassle of buying more carnifex's than I need/can field XD


    Keep the blog going, I like it!

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  8. If it's the new(ish) plastic Carnifex, 1/8 will be more than enough for the arms. If the arms are pewter, then they may need additional support. 

    Hope that helps!  :)

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  9. No, it's the newest, plastic one ^^

    And yeah, this helps tremendously! Now just to wait untill my battleforce arrives ^^

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  10. What about a forgefiend/maulerfiend?

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