tag:blogger.com,1999:blog-5157181917211253174.post7849720742324659781..comments2023-08-04T06:55:19.248-07:00Comments on All Things 40K: RangersUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5157181917211253174.post-61784118010368354572010-05-31T09:32:57.662-07:002010-05-31T09:32:57.662-07:00You forgot to mention the AP 1 on a roll to hit of...You forgot to mention the AP 1 on a roll to hit of 6. And that Pathfinders improves this ability to a 5+TreeWithAChainsawnoreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-35079101421207207182009-01-29T02:30:00.000-08:002009-01-29T02:30:00.000-08:00Placement of Rangers or Pathfinders is essential. ...Placement of Rangers or Pathfinders is essential. I'd take ratlings over them any day at a price conscious 11pts each with a BS4, +1 cover save. Always keep a close combat unit in reserve to pounce on any flankers - see Fritz's tactica for more details.<BR/><BR/>As a guard player I use flamers as a cheap and effective kill all. The problem for pathfinders is that just 5 flanking vets with 2 flamers will massacre 10 pathfinders easily. Killing at least 6 in flames and attacking the remaining 4 with 10 attacks!<BR/><BR/>The best defence is to place them on multiple levels of a high building. That way each flamer template can only target part of your army. Additionally the 'charge' is thwarted.<BR/><BR/>In fact the best defence is probably a guardian AND pathfinder long range combo. That gives you a bullet shield for the pricey pathfinders.<BR/><BR/>Still - a juicy target for a hellhound or flamer squad?!?suneokunhttps://www.blogger.com/profile/08085094845127991965noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-75494819623294426092009-01-26T09:14:00.000-08:002009-01-26T09:14:00.000-08:00Their role is very similar to SM scout snipers, th...Their role is very similar to SM scout snipers, that is true.<BR/><BR/>As far as being assaulted, if you're noticing this being a consistent trend, a PowerFist will help that to an extent. Also, try mixing up your unit placement so that you have a Tactical squad (or part of one, via Combat Squad) running interference in case someone makes an attempt at your softer scouts.<BR/><BR/>This goes even moreso for Eldar Rangers. You do not have the luxury of equipping the Sergeant with a close combat weapon, they're all equipped the same. Also, WS3, T3 and a 5+ armour save means your ONLY option here is to have another unit nearby to run interference. Keep your opponent away from your Rangers.MasterDarksolhttps://www.blogger.com/profile/15812633227566402070noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-60089011377759174952009-01-26T01:55:00.000-08:002009-01-26T01:55:00.000-08:00Rangers and SM scout snipers play pretty much the ...Rangers and SM scout snipers play pretty much the same with Rangers having the better BS and scouts the higher T. I tried a scout squad because I was not getting much bang for the buck camping an objective with a tac squad.<BR/><BR/>The biggest problem I have had with my scouts other than marklighters is that they just get eaten up in assault by any unit with at least 1 close combat upgrade. I am thinking of getting a fist for the sergeant to protect them from small enemy units who might not be dedicated assaulters. This is going to be an ugly model though.eriochromehttps://www.blogger.com/profile/10377904099582258296noreply@blogger.com