tag:blogger.com,1999:blog-5157181917211253174.post5480729565672583935..comments2023-08-04T06:55:19.248-07:00Comments on All Things 40K: Sternguard VeteransUnknownnoreply@blogger.comBlogger24125tag:blogger.com,1999:blog-5157181917211253174.post-37440477918496231582011-08-20T20:24:54.652-07:002011-08-20T20:24:54.652-07:00exactly wat i do i combat squad them on back armor...exactly wat i do i combat squad them on back armor on transport vehicles with five combi meltas then kill them with combi plasmas because even though they are combi weapons the plasmas are still rapid fire so i get 10 shots with five combi plasmas on my brothers five lootas bor 10 boyzBrendanduffy95noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-70314687095234472192011-06-30T06:28:11.375-07:002011-06-30T06:28:11.375-07:00 the days i used to stack plasma weapons are over ... the days i used to stack plasma weapons are over sternguad are the new unit in my sightsMoroz Oznoreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-9134629093977741302010-03-08T05:49:31.058-08:002010-03-08T05:49:31.058-08:00I use Lysander and a ten strong unit in a Land Rai...I use Lysander and a ten strong unit in a Land Raider Redeemer, I jump Lysnader out and beat somethings head in while the Sternguard shoot the nearest enemy to pieces, theres alwaysa decent target with their ammo and the Redeemer enjoys burning things, then if they survive return fire, back into the Land Raider. Havent lost a game yet using this tactic.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-7508281626241323712009-12-05T20:46:44.273-08:002009-12-05T20:46:44.273-08:00Sitting here with my codex and rulebook and made a...Sitting here with my codex and rulebook and made a nice little find. Sterngaurd, like most of the other units in the new Codex: Space Marines, all carry bolt pistols in their basic armaments. If a unit gets too close, fire off all of your bolt pistols with one shot and assault. You run the chance of dealing some damage with the pistols alone and when you add in the base of 2A and the +1 for assaulting that could be 10 marines with 3 attacks a piece. 30 attacks at WS4 S4, crazy!stephenfhttps://www.blogger.com/profile/09186643559014663553noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-36259838579102540842009-07-26T19:30:30.820-07:002009-07-26T19:30:30.820-07:00I run 2 ten man sternguard in drop pods, with one ...I run 2 ten man sternguard in drop pods, with one combi-melya, and one melta each. I figure that way, if you really need to take out a vehicle, you have 2 shots. Plus, the melta doesn't have a limit to melta shots, so even though you lose the ammo, if you hit and wound, you pretty much kill the model. It works pretty well.CrimsonFistWinnoreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-71471816655396442252009-03-18T19:42:00.000-07:002009-03-18T19:42:00.000-07:00It's true, though it's the same cost to get a melt...It's true, though it's the same cost to get a melta gun versus a combi-melta for 2 veterans, so paying the same for a 1 shot version wouldn't make a ton of sense. :)<BR/><BR/>The thing that also can be good about taking several combis, is that they're technically separate models. That means you can potentially overload saves that you have to make, if you get a pile of wounds on the squad.pcrackenhttps://www.blogger.com/profile/17935331718240785237noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-22406649442288853422009-03-18T19:11:00.000-07:002009-03-18T19:11:00.000-07:00Wow---you are correct, I have no idea how I missed...Wow---you are correct, I have no idea how I missed that line. My logic was that you were paying more for the chance to take down a vehicle, etc., which the Sternguard otherwise still can't do even with their fancy ammo.<BR/><BR/>Thx!Joe Kopenahttps://www.blogger.com/profile/13629085901176090088noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-45699471218225290252009-03-18T18:57:00.000-07:002009-03-18T18:57:00.000-07:00@Joe Kopena - If you read the special ammo entry o...@Joe Kopena - If you read the special ammo entry on page 63 it specifically allows boltguns that are part of a combi weapon.<BR/><BR/>Otherwise you'd be paying more to have a worse weapon, which I don't quite see the logic of.pcrackenhttps://www.blogger.com/profile/17935331718240785237noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-78376624869402314672009-03-18T14:58:00.000-07:002009-03-18T14:58:00.000-07:00I don't think it's obvious that Sternguard can use...I don't think it's obvious that Sternguard can use their special ammo with combi-weapons. Note line on pg 100 of the Codex that "Hellfire rounds can only be used in a boltgun." That's clearly excluding bolt pistols, and I interpret it as excluding combi-weapons as well, which would be listed on a unit manifest as combi-(melta|framer|etc) rather than as a boltgun. Being able to add additional special combi shots on top of the special ammo seems like too much; having to choose between getting that 1 critical melta shot per game or having special ammo all game seemed to me like a reasonable decision to have to make.Joe Kopenahttps://www.blogger.com/profile/13629085901176090088noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-3903131385255335692009-03-17T13:12:00.000-07:002009-03-17T13:12:00.000-07:00@eriochromeActually, that's not true, it just elim...@eriochrome<BR/><BR/>Actually, that's not true, it just eliminates Rhinos. You can still take them in a drop pod, since the transport capacity is listed as 12.pcrackenhttps://www.blogger.com/profile/17935331718240785237noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-73897743009029709782009-03-17T13:00:00.000-07:002009-03-17T13:00:00.000-07:00Also remember that Lysander limits the transport o...Also remember that Lysander limits the transport options to land raiders only if attached. I like my sternguard in a Rhino since the cost of the landraider is essential another whole unit of sternguard.eriochromehttps://www.blogger.com/profile/10377904099582258296noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-48267171314660619962009-03-14T19:50:00.000-07:002009-03-14T19:50:00.000-07:00That's a great unit review. I'm going to have to c...That's a great unit review. I'm going to have to come back and read it a second time to really soak it all up. That's the sign of a well detailed blog!The Inner Geekhttps://www.blogger.com/profile/12794001001232191042noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-57027507234236921122009-03-14T18:50:00.000-07:002009-03-14T18:50:00.000-07:00@pcrackenhead: he would act as a deterrent, it's a...@pcrackenhead: he would act as a deterrent, it's a valid strategy I guess... But compare this to putting Lysander in a termie squad, where his cc abilities could not only be better put to use, but the rest of the squad is also equipped for cc. By adding him to a Sternguard unit, either Lysander isn't being as efficient as he should, or the Sternguard aren't (because you've got them in cc to utilize Lysander's potential). Lysander needs to be in the thick of things to pull his worth in points. IMO, He won't do that attached to a Sternguard unit.<BR/><BR/>As far as deterrents go, I think that Lysander in a Termie squad will take focus <I>away</I> from your Sternguard, allowing them more shooting. Putting him in with the Sternguard are only going to make them more a priority target, leading to an assault, and detracting from the potential rounds of shooting they could have otherwise had.MasterDarksolhttps://www.blogger.com/profile/15812633227566402070noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-90882822607675754542009-03-14T18:36:00.000-07:002009-03-14T18:36:00.000-07:00I've found that IF my chaos marines or daemons sur...I've found that IF my chaos marines or daemons survive the incoming barrage of rapid fair from these guys, then they can usually handle them in close combat. But it is a big "if"! <BR/><BR/>Thanks for the post - it has really reminded me of what I'm often up against with local space marine armies and the new codex.jabberjabberhttps://www.blogger.com/profile/15314798958920326898noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-20212915210845706902009-03-14T18:24:00.000-07:002009-03-14T18:24:00.000-07:00You would be paying 200pts just to add re-rolls to...<I>You would be paying 200pts just to add re-rolls to a squad. Lysander should be attached to a termie squad to better make use of his potential.</I><BR/><BR/>@Darksol Actually, you add a lot more than just re-rolls to the Sternguard squad. Lysander is a beast in close combat, he's really hard to kill, and dishes really well to boot.<BR/><BR/>Anyone who might use an elite close combat unit to wipe out your Sternguard (probably the easiest way to get rid of them) has to seriously pause before assaulting them. Do they really want to take big losses to get rid of that unit? They still probably will, but you'll take your pound of flesh in doing it.<BR/><BR/>Also, with a storm shield and eternal warrior, you're able to offload the odd lascannon or other AP shot to him, rather than losing a model.pcrackenhttps://www.blogger.com/profile/17935331718240785237noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-22613426058928520082009-03-14T16:14:00.000-07:002009-03-14T16:14:00.000-07:00I've made some adjustments to the post:1) added pc...I've made some adjustments to the post:<BR/><BR/>1) added pcrackenhead's point regarding combi-weapons.<BR/><BR/>2) reworded the Elites comparisons for Termies and Dreads to better emphasise that the point was <I>not</I> that Sternguard were better, and made the other options obsolete.<BR/><BR/>3) added a section comparing to Legion of the Damned, as they are another Elites option that I had originally overlookedMasterDarksolhttps://www.blogger.com/profile/15812633227566402070noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-19679952436741526332009-03-14T15:50:00.000-07:002009-03-14T15:50:00.000-07:00Nice painting on these guys. Fortunately I haven't...Nice painting on these guys. Fortunately I haven't faced off against these guys yet in any of my games.Space Hulk Enthusiasthttps://www.blogger.com/profile/03522498406401972832noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-26521963506089820532009-03-14T15:47:00.000-07:002009-03-14T15:47:00.000-07:00@ pcrackenhead: re: combi-weapons that's a very go...@ pcrackenhead: re: combi-weapons that's a very good point. I shall add that to the post, if you don't mind. :)<BR/><BR/>@Cannonfodder: I'll admit to being a bit rushed halfway through. The wife needed a ride to the store. The purpose of the comparison was to show exactly what you mentioned; The Sternguard option is neither made obsolete by a "better choice" nor does it <I>make obsolete</I> another Elites option. different roles. Perhaps it calls for a bit of re-wording.<BR/><BR/>@Eriochrome: I've seen a Pedro list with 3 sternguard units, 4 tactical squads and some devs. They <I>destroyed</I> all in their path. That game ended with them holding 3 objectives, and contesting the 4th.<BR/><BR/>@Drazhammer: You would be paying 200pts just to add re-rolls to a squad. Lysander should be attached to a termie squad to better make use of his potential. While the Sternguard have 2 base attacks, as others have pointed out above: their main use is mid-range shooting.MasterDarksolhttps://www.blogger.com/profile/15812633227566402070noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-58989101111164829702009-03-14T15:29:00.000-07:002009-03-14T15:29:00.000-07:00Hail, some useful information there and I'll be su...Hail, some useful information there and I'll be sure to keep it by my side. I've just started playing 40k myself, and at present making an IF chapter. I'm planning on taking Lysander eventually and was wondering if putting him with the squad would be a good idea? Especially with his bolter drill and the added advantage of his melee capabilities?<BR/><BR/>-Draz.Dark Apostle Drazilekhttps://www.blogger.com/profile/18096392562123761606noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-45356740415169272372009-03-14T15:17:00.000-07:002009-03-14T15:17:00.000-07:00While Sternguard are good, I would not suggest ove...While Sternguard are good, I would not suggest over loading on them. Even with Scoring from Pedro 1 unit is about all you need. You want that unit loaded up with a fist, some combiplasma and combimeltas.eriochromehttps://www.blogger.com/profile/10377904099582258296noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-73164221332051622492009-03-14T15:06:00.000-07:002009-03-14T15:06:00.000-07:00I agree with Cannonfodder with the unit comparison...I agree with Cannonfodder with the unit comparison portion, Assault Terminators and Dreads (especially Ironclad ones) are great for long term survivability in CC, something the Sternguard can't quite do.<BR/><BR/>While they do have 2 attacks each, a dedicated close combat unit like Khorne Berzerkers or Bloodcrushers will just wipe them up easily.<BR/><BR/>They're really masters of the close to mid range firefight, so using them as a compliment to other parts of your army that don't have that benefit is where they fit in the best, in my experience.pcrackenhttps://www.blogger.com/profile/17935331718240785237noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-45838807000874958632009-03-14T14:32:00.000-07:002009-03-14T14:32:00.000-07:00Nice artivle though I feel that some things were n...Nice artivle though I feel that some things were not thought through to the end. Especially the capability to kill units wit ha 2+ Save. Here I think pcrackenhead pointed out a good addition. Also the comparison to other elite slots does not really wotk like this in my experience. They simply have another mission than terminators and dreads.Cannonfodderhttps://www.blogger.com/profile/08483879537818447047noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-58111287166926697912009-03-14T13:53:00.000-07:002009-03-14T13:53:00.000-07:00Mate, those sternguard are hard. And they butchere...Mate, those sternguard are hard. <BR/><BR/>And they butchered my snipers despite their cover saves! <BR/><BR/>Gits.<BR/><BR/>- Drax.Admiral Draxhttps://www.blogger.com/profile/07476823273954165890noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-45825302331213521082009-03-14T13:47:00.000-07:002009-03-14T13:47:00.000-07:00I actually do use special weapons with my Sterngua...I actually do use special weapons with my Sternguard...though only in combi form.<BR/><BR/>In a squad of 10 Sternguard, you can add in 4 combi-meltas for just a mere 20 points. This gives them the advantage of being able to deal with units they otherwise couldn't (vehicles, and 2+ armor saves.)<BR/><BR/>I normally run mine in a drop pod, then they can jump in where I need them, and be able to take out whatever I deem necessary.<BR/><BR/>The advantage of a combi over the standard weapons, is that they'll still be able to use their special ammo after they're done with their single shot.<BR/><BR/>Just another thought about usage, good overall review of the unit.pcrackenhttps://www.blogger.com/profile/17935331718240785237noreply@blogger.com