tag:blogger.com,1999:blog-5157181917211253174.post1396932831048557096..comments2023-08-04T06:55:19.248-07:00Comments on All Things 40K: Eldar GuardiansUnknownnoreply@blogger.comBlogger9125tag:blogger.com,1999:blog-5157181917211253174.post-34449654981760212712013-06-18T12:35:26.536-07:002013-06-18T12:35:26.536-07:00Epic new ability for my good old guys
blade stotm!...Epic new ability for my good old guys<br />blade stotm!<br />avengers have it<br />it lets you add +1 to the no. of shots BUT must not shoot next turn,they must reloadpaintballer1291https://www.blogger.com/profile/04021856785899698033noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-51945784556287216102009-05-05T01:56:00.000-07:002009-05-05T01:56:00.000-07:00Guardian Defenders really do fall heavily into the...Guardian Defenders really do fall heavily into the 'We're gonna go in and fight the enemy ... why don't you kids GUARD THE CAR!" camp.<br /><br />They simply suck and there's better troop choices ... The problem with playing Eldar is that you're a brittle sword - so many options ... so little time.<br /><br />Guardian Defenders are the last choice on my list for an Eldar force. Even storm guardians beat guardians (they've got 12" range too and at least they'll make an effort defending the objective.)<br /><br />In my opinion, weak and numerous choices like this need to be very numerous to work - take imperial guard as an example... Defenders are just meh!? And Sooo pricey, 8 pts for that statline and a 12" gun - no thanks!<br /><br />So in conclusion, take Storm Guardians - ignore the weapons platform as your storms are gonna be hugging the cover more than shooting (go to ground), and providing Spirit Seer support (and a cover save) to the antitank Wraithlords ... and if you find yourselves in a last stand situation - shuriken pistols are 12" too, so assault with Enhance, shuriken pistol fire, a destructor (oh and the wraithlords) will ensure you hold your objective.suneokunhttps://www.blogger.com/profile/08085094845127991965noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-55812693615081708222009-05-04T11:21:00.000-07:002009-05-04T11:21:00.000-07:00I usually take at least one squad of Guardian Defe...I usually take at least one squad of Guardian Defenders (10-12) with scatter laser or missile launcher. I also take a Warlock with the spiritseer upgrade and embolden. I use this unit primarily to babysit my Wraithlords which I use as heavy weapon platforms. No wraithsight check within 12" of the squads Spiritseer. Even better if you can set the Guardians on a small hill they are often tall enough to provide cover for the Wraithlords behind them.Creative Carnagehttps://www.blogger.com/profile/02104720222544061874noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-7545715454141810942009-05-04T08:52:00.000-07:002009-05-04T08:52:00.000-07:00@Raptor1313: A Scatter Laser is a great choice for...@Raptor1313: A Scatter Laser is a great choice for anti-infantry; arguably the best choice. Reason for taking a Shuriken Cannon is because it's a similar role, but 10 points cheaper...incase you're <I>just</I> over your allotted point value.<br /><br />As far as using the Shuriken Catapults, you don't need melee nearby, but it would be helpful. I've seen them used as a 20-strong with Scatter Laser and Destructor Warlock alongside a Dire Avenger. The two units would focus fire, and usually ended with the target having only 2 models left, at which point the Guardians would charge. Warlock would kill one, and the one that's left would do minimal damage to the Guardians while they finished him off.<br /><br />@Alvin/Raptor: If your intent is to hold them back and shoot from afar with an anti-tank weapon, I would actually recommend taking the minimum 10. Given their low BS and only one heavy, your opponent is likely to ignore them. If they do get shot at and they're sitting on an objective, have them Go To Ground. Meanwhile, counter with another unit you have nearby (Fast Attack, maybe?) None of your units in an Eldar army should be far from the rest. Think of the entire army as one unit. Focus-fire, and protect your flanks; mobility is your advantage. I would really only take the full 20 if I'm going to play the mid-field, as that's when you need the padding.<br /><br />Raptor's idea of multiple squads of BL's is a good one. To offset the low BS and minimize incoming fire, 3 squads of 10-man BL squads could turn something minor into a good deal. A 10-man squad with a BL is 110 points. 3 of them will be 330 points.MasterDarksolhttps://www.blogger.com/profile/15812633227566402070noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-5731369200033522722009-05-04T07:36:00.000-07:002009-05-04T07:36:00.000-07:00Saim-Hann are known for their Jetbikes and it's no...Saim-Hann are known for their Jetbikes and it's no surprise that the newest Codex allows for more 'fluffy' armies. I like the Biel-Tan craft world myself and personally would spam the crap out of Guardians while using aspect warriors for specialized tasks.onihttps://www.blogger.com/profile/00826913158717010235noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-88990908261515970462009-05-03T23:26:00.000-07:002009-05-03T23:26:00.000-07:00@Alivn
Keeping the Bright Lance out of cover isn't...@Alivn<br />Keeping the Bright Lance out of cover isn't necessary...Vehicles and MCs need to have half their hull/body covered, and they're not likely to get that because the Lance is in cover.<br /><br />If you were going to mount Lances in Guardians, I'd commit to bringing at least 2-3 squads of it.<br /><br />A BS3 lance will penetrate its target about 16% of the time, assuming AV12 or better. It'll glance about 8% of the time.<br /><br />The BS3 is the real downer in this case.<br /><br />Comparatively, if you went with a Lance on a BS4 Wraithlord, you'd get a pen 22% of the time, and a glance 11% of the time. Better odds in general, though it's a different set of vulnerabilities.<br /><br />In fairness, I'd probably not waste shots on a 20-strong Bright Lance Guardian squad, but it's also about 200 points...and it will evaporate in assault. The Warlock is good for an average of a wound in assault, and the 20 guardians will get an average of 3.3 wounds in close combat against a T4 opponent. In other words, they might get that re-roll on the leadership, but at base Ld8, they'll lose by at least 3-4 guys, fail a Ld4 check, and then get swept.<br /><br />I'd rather pay a little more and max out on Guardian gun squads...Raptor1313https://www.blogger.com/profile/16909802419382710809noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-62403607703726526812009-05-03T21:01:00.000-07:002009-05-03T21:01:00.000-07:00I appreciate the ideas on how to use Guardians. I...I appreciate the ideas on how to use Guardians. I'm planning on using them when I finally get around to constructing an army, and it's nice to hear ways to make them work--even if they won't work quite as well as other options.Shrink to Fithttps://www.blogger.com/profile/02043861042459013518noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-74735742783753413622009-05-03T20:28:00.000-07:002009-05-03T20:28:00.000-07:00Well, I'm still not that good at Eldar. But here's...Well, I'm still not that good at Eldar. But here's what I think.<br /><br />They should bring in Bright Lances, be maxed out to 20 men, have a warlock give them Embolden (makes them re-roll leadership right?). During the first turn, they should a little into the table and from there on, be a fire platform. Yes, their BS is not great, but it's a 21 wound Bright Lance...<br /><br />The Bright Lance can stay out of cover so the enemy doesn't get cover while the other 15 Guardians should hug cover to get the 4+. Just hide some Banshees nearby and the opponent will think twice about assaulting them.<br /><br />It's just what I'm thinking.Unknownhttps://www.blogger.com/profile/14650392197288333906noreply@blogger.comtag:blogger.com,1999:blog-5157181917211253174.post-60568171783488301232009-05-03T20:17:00.000-07:002009-05-03T20:17:00.000-07:00I'd stick them with a Scatter Laser, largely becau...I'd stick them with a Scatter Laser, largely because the whole 'heavy 4' thing meshes well with BS3. You're going to get some hits.<br /><br />I'm not into Starcannons because chances are, if you're at the back of the field, you're going to give the enemy a cover save, and that negates the whole AP2 bonus you'd get a Starcannon for.<br /><br />Missile launchers...they're a half-and-half weapon. Versatile, yes, but with BS3 it's not that reliable. You won't put the Krak shots on-target as much, but you'll still have plasma missiles. Still, the scatter laser is probably more productive in terms of generating wounds.<br /><br />Bright Lances...can be had on more accurate platforms. Namely, if you're footslogging, Wraithlords (BS4) and/or Wave Serpents (twin-linked BS3, actually about 10% better than BS4...).<br /><br />Shuriken Catapults have less range and shots than a Scatter Laser, so I'm not really sure why you'd take them over the Scatter Laser.<br /><br />So, if I'm recalling point values right, you can get a minimal Guardian squad with scatter laser for 95 points. Not bad, for what it gives you.<br /><br />The Shuriken Catapults...you CAN use them, but you'd better have melee support nearby, or KILL the target to a man.<br /><br />Warlocks in the squad? Since you should be abe to get some cover, Conceal isn't a major priority. If you're using Destructor, well, you're asking for trouble. If you're using Enhance? Why aren't you storm guardians? If you're using Embolden...well, you probably don't have an Avatar nearby.<br /><br />I'm going to have to go with your assessment of 'good as a longer-ranged gun platform', as there are units that do the other jobs better.<br /><br />I admit I fall into the Dire Avenger trap, though I've been running mechanized predominantly, and they can pop out and crank out 20 shots from 18".Raptor1313https://www.blogger.com/profile/16909802419382710809noreply@blogger.com